The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays. Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR To complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners. The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications.
该杂志成立于1995年,出版了关于虚拟现实、增强现实和混合现实的原创研究,塑造并告知社区。该领域的多学科性质意味着欢迎就广泛的主题提交意见,包括但不限于: 原创研究虚拟现实、增强现实、混合现实和实时可视化应用 开发和评价促进该领域发展的系统、工具、技术和软件,包括: 显示技术,包括头戴式显示器、模拟器和沉浸式显示器。 触觉技术,包括新设备,交互和渲染 交互管理,包括手势控制、眼睛注视、生物传感器和可穿戴设备 跟踪技术 医学领域的VR/AR/MR,包括培训、手术模拟、康复和组织/器官建模。 VR/AR/MR在制造业、商业、电信、艺术、教育、设计、娱乐和国防等领域的应用和研究,具有影响力和原创性 研究展示了设计、构建和评估虚拟现实和增强现实系统的新技术和方法 评估VR/AR/MR的社会、伦理、数据或法律方面的原始研究 为了补充原有的研究文章,该杂志还欢迎提供VR/MR/AR具体方面的最新技术评论的论文。这些论文必须是严谨的,对研究者和实践者来说是有价值的资源。 该杂志的读者包括学术界和工业界的研究人员、应用程序的开发人员和用户。
期刊ISSN
|
1359-4338 |
最新的影响因子
|
4.2 |
最新CiteScore值
|
1.68 |
最新自引率
|
7.30% |
期刊官方网址
|
http://link.springer.com/journal/10055 |
期刊投稿网址
|
https://www.editorialmanager.com/vire/default.aspx |
通讯地址
|
|
偏重的研究方向(学科)
|
COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-C |
出版周期
|
|
平均审稿速度
|
>12周,或约稿 |
出版年份
|
1995 |
出版国家/地区
|
ENGLAND |
是否OA
|
No |
SCI期刊coverage
|
Science Citation Index Expanded(科学引文索引扩展) |
NCBI查询
|
PubMed Central (PMC)链接 全文检索(pubmed central) |
最新中科院JCR分区
|
大类(学科)
小类(学科)
JCR学科排名
综合性期刊
COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS(计算机科学,跨学科应用) 3区
COMPUTER SCIENCE, SOFTWARE ENGINEERING(计算机科学,软件工程) 2区
IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY(影像学和摄影技术) 3区
75/105
49/104
20/27
|
|||||||
最新的影响因子
|
4.2 | |||||||
最新公布的期刊年发文量 |
|
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总被引频次 | 504 | |||||||
特征因子 | 0.000370 | |||||||
影响因子趋势图 |
2007年以来影响因子趋势图(整体平稳趋势)
|
最新CiteScore值
|
1.68
=
引文计数(2018)
文献(2015-2017)
=
109次引用
65篇文献
|
||||||||||
文献总数(2014-2016) | 65 | ||||||||||
被引用比率
|
63% | ||||||||||
SJR
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0.295 | ||||||||||
SNIP
|
1.135 | ||||||||||
CiteScore排名
|
|
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CiteScore趋势图 |
CiteScore趋势图
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scopus涵盖范围 |
scopus趋势图
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本刊同分区等级的相关期刊
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期刊名称 | IF值 |
VIRTUAL REALITY | 4.2 |
分享者 | 点评内容 |